Atos unveils the Top 30 energy consumption of the world’s most popular mobile applications in a study conducted by startup Greenspector. Increasingly demanding in terms of technical resources (RAM, CPU, Data, etc.), mobile applications used by 5 billion mobile users worldwide have a booming impact on energy consumption and the environment.
Mobile applications consume as much energy as Ireland
Social network applications consume up to 4 times more energy
Mails, messages, social networks, browsers, etc., 7 categories each comprising 5 applications were measured under identical conditions. Among these categories, web browsing and social networks use on average more energy than games or multimedia applications. The ratio would even be 1 to 4 between the consumption of applications between the least and most energy-intensive.
Gain up to a third of autonomy on mobile phones
Making mobile applications simpler could quickly have very positive consequences on ecological impacts. If the average app was based on the best-ranking app in its category, energy consumption could be reduced by 6TWh, the equivalent of a nuclear unit. At the user level, better energy consumption of applications would increase the autonomy of smartphones by a third.
A unique partnership between Atos and Greenspector to reduce smartphone energy consumption
Working together on the eco-design of software solutions, Atos and Greenspector are partnering, with the publication of this report, to take into account the environmental impact from the very beginning of the creation process of mobile applications. Today they present the first tool accessible in the cloud to measure the energy consumption of applications, websites and soon IoT.